AMD GPUOpen https://gpuopen.com/ Graphics and game developer resources Mon, 16 Dec 2024 16:07:54 +0000 en-GB hourly 1 https://wordpress.org/?v=6.6.1 https://gpuopen.com/wp-content/uploads/2020/01/cropped-correct_red_chip_500px-32x32.png AMD GPUOpen https://gpuopen.com/ 32 32 The AMD FidelityFX™ SDK 1.1.3 is now available on GPUOpen https://gpuopen.com/learn/amd_fidelityfx_sdk_1-1-3_patch_release_now_available_on_gpuopen/ Thu, 12 Dec 2024 16:17:02 +0000 https://gpuopen.com/?post_type=blogs&p=63193 AMD GPUOpen - Graphics and game developer resources

Our latest AMD FidelityFX SDK release includes AMD FSR 3.1.3. There are multiple bug fixes, plus new frame pacing tuning options.

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CPU performance optimization guide – part 2 – cache invalidation https://gpuopen.com/learn/cpu-performance-guide/cpu-performance-guide-part2/ Mon, 18 Nov 2024 14:57:34 +0000 https://gpuopen.com/?post_type=blogs&p=63162 AMD GPUOpen - Graphics and game developer resources

Part 2 shares a real-world problem of cache invalidation in CPU performance optimization, explaining how different data structures, compilers, and CPUs affect caching behavior and performance, and provides benchmarking and analysis techniques to address these issues.

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Work Graph Playground: a learning framework for GPU Work Graphs https://gpuopen.com/learn/work-graph-playground/ Mon, 11 Nov 2024 16:42:06 +0000 https://gpuopen.com/?post_type=blogs&p=63076 AMD GPUOpen - Graphics and game developer resources

Read about our latest sample for D3D12 GPU Work Graphs. We're making Work Graphs more accessible with a tutorial framework.

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Meshlet compression – Mesh shaders on AMD RDNA™ graphics cards https://gpuopen.com/learn/mesh_shaders/mesh_shaders-meshlet_compression/ Fri, 01 Nov 2024 14:42:30 +0000 https://gpuopen.com/?post_type=blogs&p=63056 AMD GPUOpen - Graphics and game developer resources

We show how to diminish the memory footprint of meshlet geometry, thus both the index buffer and the vertex attributes. Decompression then happens on the fly on every frame in the mesh shader.

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The AMD FidelityFX™ SDK 1.1.2 is now available on GPUOpen https://gpuopen.com/learn/amd_fidelityfx_sdk_v1-1-2_minor_release_available_now/ Wed, 30 Oct 2024 15:53:09 +0000 https://gpuopen.com/?post_type=blogs&p=62390 AMD GPUOpen - Graphics and game developer resources

The AMD FidelityFX SDK 1.1.2 release includes fixes for issues with FSR 3.1.1, and code changes needed for the October release of the Microsoft GDK.

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Neural Supersampling and Denoising for Real-time Path Tracing https://gpuopen.com/learn/neural_supersampling_and_denoising_for_real-time_path_tracing/ Mon, 28 Oct 2024 15:48:50 +0000 https://gpuopen.com/?post_type=blogs&p=62399 AMD GPUOpen - Graphics and game developer resources

Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.

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Microsoft® DirectSR has integrated AMD FidelityFX™ Super Resolution 3.1 https://gpuopen.com/learn/microsoft_directsr_now_supports_amd_fidelityfx_super_resolution_3-1/ Wed, 23 Oct 2024 17:02:24 +0000 https://gpuopen.com/?post_type=blogs&p=62392 AMD GPUOpen - Graphics and game developer resources

This integration enhances upscaling capabilities, offering improved temporal stability and detail preservation.

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GPU Work Graphs mesh nodes now in Vulkan® https://gpuopen.com/learn/gpu-workgraphs-mesh-nodes-vulkan/ Thu, 17 Oct 2024 20:00:03 +0000 https://gpuopen.com/?post_type=blogs&p=62230 AMD GPUOpen - Graphics and game developer resources

We’ve added mesh nodes to our Vulkan® experimental extension, VK_AMDX_shader_enqueue.

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GPU Reshape Beta 2 Release https://gpuopen.com/learn/gpu-reshape-beta-2/ Thu, 17 Oct 2024 15:42:01 +0000 https://gpuopen.com/?post_type=blogs&p=62229 AMD GPUOpen - Graphics and game developer resources

The latest beta of GPU Reshape introduces a waterfall feature, NonUniformResourceIndex validation, and much more! Read on...

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Sampling from a Normal (Gaussian) Distribution on GPUs https://gpuopen.com/learn/sampling-normal-gaussian-distribution-gpus/ Wed, 09 Oct 2024 17:06:53 +0000 https://gpuopen.com/?post_type=blogs&p=62250 AMD GPUOpen - Graphics and game developer resources

Sampling the normal distribution is not as straightforward as it seems! Explore two GPU-friendly methods including implementation and performance evaluation.

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New Radeon™ Developer Tool Suite brings Driver Experiments, Dark Mode to Tools https://gpuopen.com/learn/new_version_of_rdts/ Thu, 03 Oct 2024 15:35:53 +0000 https://gpuopen.com/?post_type=blogs&p=60605 AMD GPUOpen - Graphics and game developer resources

Find out more about our latest tools release, including driver experiments, updates to RRA, RGP, and more!

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Introducing Driver Experiments https://gpuopen.com/learn/rdts-driver-experiments/ Thu, 03 Oct 2024 15:33:24 +0000 https://gpuopen.com/?post_type=blogs&p=60595 AMD GPUOpen - Graphics and game developer resources

Ever wondered why your app is not working properly on a particular GPU? Driver Experiments lets graphics programmers disable some graphics driver optimizations or enable extra safety features.

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